Wednesday, October 15, 2008
Due dates coming up...
A-Day - Thesis statements due at end of class (please note - this will require research on subjects and features to be done outside of class in preparation).
Friday - Introductions and organizational method due.
Monday, 10/27 - First draft due at the beginning of class.
Monday, October 13, 2008
Notes you need...
Archetype: An organized pattern that crosses time and culture.
- An organized pattern means that something—characters or stories or rituals or symbols—is familiar due to its recurrence.
- That crosses culture and time means that people have understood this content throughout history and throughout the world.
Character "Masks"
- The roles that characters play in stories are not static (unchanging).
- One character can have the qualities of more than one archetype.
- This leads to the concept of Archetypal Character Masks - because characters can put on and take off the roles they play in stories (just as people can change the roles they play in life).
Hero:
- The Hero gives the audience a window into the story.
- We see the action through the hero’s eyes. As an audience, we identify with the hero.
- The hero must have a flaw that s/he confronts throughout his/her quest.
- The hero cannot start out as perfect.
- It is the flaw that leads him/her to learn the lesson s/he needs to learn.
- Hero must sacrifice something.
Herald:
- Brings conflict
- Announces the coming of significant change.
- Provides motivation, offers the hero a challenge - to get the story rolling.
Mentor:
- Teacher and guide
- does not take the journey with hero; comes and goes throughout story.
- Gives a gift (tangible or intangible) that helps hero later in story
- The mentor does not appear with the hero at the climax of the story because the hero must face that challenge alone.
Shadow:
- Exploits the Hero’s flaw.
- Challenges the Hero and provides a worthy opponent.
- Not synonymous with “villain,” though these are often the same character.
Shapeshifter:
- Character who changes from the Hero’s perspective.
- Sometimes not sure what side they are on.
- Brings doubt and suspense – changes mood of a story.
- Often deceives and/or betrays Hero.
- Often changes appearance. (think Disney movies)
Threshold Guardian:
- Tests the commitment of the Hero.
- Temporarily blocks forward progress of the Hero.
- Hero gains something valuable from TG after encounter.
- Can be a friend, enemy, character, or object.
Trickster:
- Relieves tension.
- Cuts big egos down to size, brings the hero and audience down to earth.
- Can provide comic relief, though does not need to be funny.
- Is often mischievous.
Hero's Journey:
1. The Ordinary World
· where story starts
· problem in world
· problem in hero (flaw)
2. The Call to Change
· hero is presented with a problem to solve
· hero sets goal—can’t stay in ordinary world as he/she was
3. The Threshold/Commitment to Change
· hero commits to adventure at this point
· overcomes fears and hesitation to do so
4. The Unknown World/Challenges, Allies, Enemies
· a new, physical world (literal)or a new direction in life (metaphoric)
· hero meets challenges along way; sometimes fails because of flaw
· allies help hero along way
· enemies hurt/impede hero along the way
5. Into the Abyss/Danger Zone
· greatest challenge thus far
· hero does it on his/her own
· hero may die, physically, mentally, emotionally
· audience feels let down after this point
6. Transformation and Revelation
· hero conquers fear, starts to overcome flaw
· a part of hero “dies” so he or she can move forward
· hero is renewed
7. Atonement/Rebirth
· Hero wins or loses here
· hero is now “at one” with new self
8. The Return
· hero goes back to share with his own community
· shares something physical (a ballpark, a sword, a trophy, e.g.)or something abstract (knowledge, a better relationship)
Annotations for Kindred
Take notes as you read! If you prefer not to interrupt your reading, make sure to record info after you have finished reading for the day - do not leave it for tomorrow, or put it off for another week. The info will be easiest to recall as you are reading, or shortly after.
We are annotating for:
- Archetype character masks
- Stages of the Hero's Journey
- Examples of heroic/cowardly survival
While some bits of the text will have more info you will want to remember/take note of than others, make sure to take notes on what you've read every day (at least 5 entries per 10 pages). You will be able to use these notes on graded discussions/essays throughout the trimester.
Kindred Reading Schedule
Mon, October 13th – read to p. 18
A-day, Oct.14/15th – read to p. 28
Mon, Oct. 20th – read to p. 52 Quiz on pp 9-51
A-day, Oct. 21/22nd – read to p. 67
B-day, Oct. 22/23rd – read to p. 81
Fri, Oct. 24th – read to p. 91
Mon, Oct. 27th – read to p. 108 Quiz on pp 52-107
A-day, Oct. 28/29th – read to p. 121
B-day, Oct. 29/30th – read to p. 131
Fri, Oct. 31st – read to p. 143
Mon, Nov. 3rd – read to p. 154
A-day, Nov. 4/5th – read to p. 169
B-day, Nov. 5/6th – read to p. 178
Fri, Nov. 7th – read to p. 189 Quiz on pp. 108-188
Mon, Nov. 10th – read to p. 198
A-day, Nov 11/12th – read to p. 213
B-day, Nov 12/13th – read to p. 229
Friday, Nov. 14th – read to p. 240 Quiz on pp. 189-239
Mon, Nov. 17th – read to p. 252
A-day, Nov. 18/19th – finish book (264)